But the wayfarer can do all sorts of fancy land management tricks, including simply dropping the terrain out from under a unit. It’s the most expensive unit and the most flexible unit, but it’s just as easily trumped by the lowly guardian. It’s a simple but intricate system of tactical options, resource management, and territory control.įor instance, the wayfarer is the most powerful unit. But it can be worth it to have a wolf dash around grabbing nearby land, or an eagle infiltrating the enemy’s territory, or a turtle immune to attacks, or a bear able to attack even turtles. You have to spend your mana to do this, so you’re drawing from the same resources you’d use to recruit new units. But what gives the game its flexibility - and its title - is that each unit can transform into an animal for the turn, giving it some special power or movement ability. The idea is that each unit has its basic human form: a spearman, an archer, a heavy warrior wielding a hammer, and a spellcaster. These four pieces are dramatically different from each other, and since they’re druids who shapeshift into animals, they’re each technically two pieces.Īfter the jump, two times four is still only eight. With only four playing pieces, how good can a game be? But developer Thoughtshelter, which is basically a fellow in Minneapolis named Kris Szafranski with a keen sense for how to balance intricacy and simplicity, has crafted a shrewd interplay of mobility, defense, and dirty tricks.
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